Minecraft 2020 Graphics: RAY TRACING Shader + Textures [umsoea] Architecture (Industrial Interior)
◾ What I used: Optifine + Shader and a custom Resource-Pack.
Here is a guide on how to download and install this: http://bit.ly/382ULGF
It's my passion to put ridiculous amounts of time into something seemingly useless as one single Minecraft texture/block, and I'm only able to do that with support from my Patreon community. My goal is to push this old game's graphics further and further. Let's see whats possible!
◾ Website: https://umsoea.com/ (Screenshot-Gallery, Guide, Help, Contact)
◾ Join my Discord: https://discord.gg/TAjuQGt
◾ The Map for testing is on my Minecraft Test-Server. IP: play.umsoea.com
◾ SHADER: Seus PTGI E11 (required to get the same result) https://www.patreon.com/sonicether
Running on a GTX 970, i7 4790k and 16GB DDR3 RAM.
I used the Replay-Mod for the animations/movement so this video should not represent the actual performance of my computer.
This Shader includes:
- Fully Pathtraced Global Illumination (with infinte bounces, 1 bounce per frame)
- Fully Raytraced reflections (+roughness) No Screenspace.
- Glass/Ice refractions
- Support for PBR textures
Support Sonic Ether's awesome work on Patreon! https://www.patreon.com/sonicether
(Gold Rank Supporters have access to the Experimental library)
Version used in the video: SEUS PTGI E11
4K UHD SEUS PTGI E9 SEUS PTGI E10 SEUS PTGI E11 SEUS PTGI E12 :)
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◾ MUSIC: from the YouTube Audio Library.